O:9:"MagpieRSS":22:{s:6:"parser";i:0;s:12:"current_item";a:0:{}s:5:"items";a:10:{i:0;a:11:{s:5:"title";s:86:"Created by three Norman fans of pop culture and geek, the 1989 beer settles near Rouen";s:4:"link";s:125:"https://gamingnews.coolnspicy.com/sega/created-by-three-norman-fans-of-pop-culture-and-geek-the-1989-beer-settles-near-rouen/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Thu, 28 Apr 2022 12:55:26 +0000";s:8:"category";s:51:"SegabeercreatedCultureFansGeekNormanpopRouensettles";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=15707";s:11:"description";s:715:"Published on Thursday, April 28, 2022 at 12:09 p.m. By Jeremy Chatet Three Norman friends launched their 1989 beer brand in 2019, whose universe is a reference to their pop and geek culture, inherited from their adolescence in the 90s and 2000s. By September 2022, they will settle in Saint-Étienne-du-Rouvray and open their first brewpub. ... Read more";s:7:"content";a:1:{s:7:"encoded";s:6688:"

Three Norman friends launched their 1989 beer brand in 2019, whose universe is a reference to their pop and geek culture, inherited from their adolescence in the 90s and 2000s. By September 2022, they will settle in Saint-Étienne-du-Rouvray and open their first brewpub.

This is the story of three friends from Normandy who, in their thirties, gave up everything for beer. Thibaut Masson was a digital transformation consultant. Thibault Grenier, insurance banker. And Cédric Geffroy, management controller. Here they are now brewers!

“I liked beer but I was not a connoisseurrecalls Cédric Geffroy. Five years ago I had a click while watching a documentary on craft breweries in the United States. » The next day, he ordered his kit to brew at home. For his part, Thibault Grenier had also launched into craft beer, for fun.

Two enthusiasts launch “Bakbuk”, their craft brewery, in Sotteville

In 2019, the three friends unite around a common project. Create their own beer. The Name, 1989, evokes their year of birth. To limit costs, they make it in existing breweries. And distribute it quickly everywhere in France. In can and keg format. Very fruity IPA (“Indian pale ale”) beers, whose packaging, in flashy colors, owes nothing to chance. “We grew up in the 90s and 2000s, we wanted to wink at our teenage passions: cartoons, Sega video games, Nintendo 64 and cult films and series”, explains Cédric Geffroy. All three unbeatable on the series Friends and The prince of Bel-Air and on the trilogy Back to the future.

Raptor Spirit and Dragon Power

Each name of their beer refers to this universe. The Raptor Spirit for Jurassic Park, Dragon Power for Dragon Ball Z or Dual Kombat for Mortal Kombat. All while respecting the environment. Everything is organic. And the choice of the can is justified for the sake of recycling and better conservation.

Near Rouen, Moulineaux craft beer, a family adventure

Attached to their Norman roots, the three brewers have decided to open their first brewpub in Saint-Etienne-du-Rouvray, near Rouen. They acquired premises of 800 m² in the Madrillet area. 700 m² will be devoted to the production of their beer. The rest of the space will be converted into a sales area and a place to sit down and have a drink at the start of the evening. “We are going to recreate a retro atmosphere with arcade games and pinball machines”, promises Cédric Geffroy. To finance their installation, they launched an online kitty. With, for future donors, the opportunity to name the name of their next beer. Nostalgic for the 90s, it’s up to you!

In video, how Nicolas Outrequin left digital marketing in Paris to become a brewer in Eure:


We would like to thank the author of this write-up for this outstanding material

Created by three Norman fans of pop culture and geek, the 1989 beer settles near Rouen


Discover our social media profiles and other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:715:"Published on Thursday, April 28, 2022 at 12:09 p.m. By Jeremy Chatet Three Norman friends launched their 1989 beer brand in 2019, whose universe is a reference to their pop and geek culture, inherited from their adolescence in the 90s and 2000s. By September 2022, they will settle in Saint-Étienne-du-Rouvray and open their first brewpub. ... Read more";s:12:"atom_content";s:6688:"

Three Norman friends launched their 1989 beer brand in 2019, whose universe is a reference to their pop and geek culture, inherited from their adolescence in the 90s and 2000s. By September 2022, they will settle in Saint-Étienne-du-Rouvray and open their first brewpub.

This is the story of three friends from Normandy who, in their thirties, gave up everything for beer. Thibaut Masson was a digital transformation consultant. Thibault Grenier, insurance banker. And Cédric Geffroy, management controller. Here they are now brewers!

“I liked beer but I was not a connoisseurrecalls Cédric Geffroy. Five years ago I had a click while watching a documentary on craft breweries in the United States. » The next day, he ordered his kit to brew at home. For his part, Thibault Grenier had also launched into craft beer, for fun.

Two enthusiasts launch “Bakbuk”, their craft brewery, in Sotteville

In 2019, the three friends unite around a common project. Create their own beer. The Name, 1989, evokes their year of birth. To limit costs, they make it in existing breweries. And distribute it quickly everywhere in France. In can and keg format. Very fruity IPA (“Indian pale ale”) beers, whose packaging, in flashy colors, owes nothing to chance. “We grew up in the 90s and 2000s, we wanted to wink at our teenage passions: cartoons, Sega video games, Nintendo 64 and cult films and series”, explains Cédric Geffroy. All three unbeatable on the series Friends and The prince of Bel-Air and on the trilogy Back to the future.

Raptor Spirit and Dragon Power

Each name of their beer refers to this universe. The Raptor Spirit for Jurassic Park, Dragon Power for Dragon Ball Z or Dual Kombat for Mortal Kombat. All while respecting the environment. Everything is organic. And the choice of the can is justified for the sake of recycling and better conservation.

Near Rouen, Moulineaux craft beer, a family adventure

Attached to their Norman roots, the three brewers have decided to open their first brewpub in Saint-Etienne-du-Rouvray, near Rouen. They acquired premises of 800 m² in the Madrillet area. 700 m² will be devoted to the production of their beer. The rest of the space will be converted into a sales area and a place to sit down and have a drink at the start of the evening. “We are going to recreate a retro atmosphere with arcade games and pinball machines”, promises Cédric Geffroy. To finance their installation, they launched an online kitty. With, for future donors, the opportunity to name the name of their next beer. Nostalgic for the 90s, it’s up to you!

In video, how Nicolas Outrequin left digital marketing in Paris to become a brewer in Eure:


We would like to thank the author of this write-up for this outstanding material

Created by three Norman fans of pop culture and geek, the 1989 beer settles near Rouen


Discover our social media profiles and other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1651150526;}i:1;a:11:{s:5:"title";s:123:"Software Intellectual Property: The Importance of Educating Companies to Implement Protection Strategies – Silicon Valley";s:4:"link";s:158:"https://gamingnews.coolnspicy.com/sega/software-intellectual-property-the-importance-of-educating-companies-to-implement-protection-strategies-silicon-valley/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 26 Apr 2022 00:47:14 +0000";s:8:"category";s:92:"SegacompaniesEducatingImplementIntellectualpropertyprotectionsiliconSoftwarestrategiesValley";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=15283";s:11:"description";s:873:"Protecting intellectual property requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources. Companies and especially startups tend to disdain the intellectual protection of their computer programs. However, forced to open their codes to their partners in order to be able to market their products ... Read more";s:7:"content";a:1:{s:7:"encoded";s:6611:"

Protecting intellectual property requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources.

Companies and especially startups tend to disdain the intellectual protection of their computer programs. However, forced to open their codes to their partners in order to be able to market their products and services, they expose themselves to the risk of theft of their software. It has therefore become essential to raise awareness and support companies in setting up a real strategy to protect their IT products.

Patent protection only covers part of a computer program. Only the technical invention resulting from the software is taken into account by this process. On the other hand, copyright protects the software as a whole by integrating the intellectual contribution of the author and his personal investments in the development of the program.

But, whether it comes under patent or copyright, protecting the intellectual property of software remains a real obstacle course and a significant financial investment. In such a context, it is difficult for startuppers to worry about protecting their software, as they lack the time and money for this type of operation. However, the risk of having your software stolen is very real. And on this ground, two processes exist: piracy and theft of intellectual property.

A phenomenon that does not spare large companies

An example is the case of the publication of several Sega Genesis games by the video game publisher Accolade, which, after disassembling the software for the Genesis video game console, had published the games without being licensed by Sega.

The US District Court in California had ruled in favor of Sega, forcing Accolade to recall all of their Genesis games. But, not happy with this decision, Accolade appealed believing that their reverse engineering was fair.

The district court order agreed with him and ruled that Accolade’s use of reverse engineering to release Genesis titles was protected by fair use and that its alleged infringement of Sega trademarks was Sega’s fault.

Another case tried in court: that of Sony Computer Entertainment, which sued Connectix Corp, accusing it of having stolen an essential component of their system called BIOS.

Again the court ruling, ruled that copying copyrighted BIOS software while developing emulation software does not constitute copyright infringement, but is covered by copyright law. fair use. The court ruled that Sony’s PlayStation brand had not been tarnished by the sale by Connectix Corp. of its emulation software, the Virtual Game Station.

Sophisticated and difficult to learn flight techniques

These two cases had an impact going beyond the simple framework of video games to encompass the entire software industry: they effectively allowed the legalization of reverse engineering on the other side of the Atlantic. In France, reverse engineering is also authorized, under certain conditions.

Although these two examples relate to big names in software, the risk of intellectual property theft can fall on all publishers, regardless of their size. However, few of them, especially young entrepreneurs, have legal skills and financial investments commensurate with the procedural steps undertaken in the context of these two cases. This is why publishers have every interest in using technical means to protect their software.

Today, this type of theft is practiced according to two possibilities. While the first, reverse engineering, uses software called debuggers or disassemblers to reconstruct the programming logic of an application to recreate it identically, the second occurs when an editor relies on a industry to market its program. Forced to provide its source code to the partner, the publisher then exposes itself to the theft of its intellectual property.

However, today few startuppers are aware of these risks. According to a survey by researchers at the Leibniz University of Hanover, 58% of developers questioned believe that reverse-engineering is a real threat, while only 26% believe that their applications can be threatened.

An attitude due to ignorance of this risk. Indeed, if ransomware hacking techniques are known to companies because of the ransom demand, program theft is less so because source code thieves have no interest in making their actions known, their objective being to exploit the software without the knowledge of the owners. Carried out in the shadows, these scams are therefore often ignored by young publishers.

Also, in addition to legal protection, computer techniques exist to protect yourself. Among them, obfuscation, an operation that consists of introducing elements that disrupt a hacker’s analysis. These additions can be the result of lines of code whose usefulness is null or of the modification of the path of execution of the software. Similarly, dynamic protections preventing the proper execution of the software when analysis tools are used, can be applied.

Protecting intellectual property therefore requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources.

This is why, at a time when investment funds do not hesitate to support, with millions of euros, the technological and commercial development of a start-up, it would be good if part of this windfall financial be devoted to intellectual protection. Without a system structured around these two levers – technical and legal – startups expose themselves to endangering their business. And, France, to the loss of its innovations!

We would like to thank the writer of this article for this awesome material

Software Intellectual Property: The Importance of Educating Companies to Implement Protection Strategies – Silicon Valley


Visit our social media accounts as well as other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:873:"Protecting intellectual property requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources. Companies and especially startups tend to disdain the intellectual protection of their computer programs. However, forced to open their codes to their partners in order to be able to market their products ... Read more";s:12:"atom_content";s:6611:"

Protecting intellectual property requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources.

Companies and especially startups tend to disdain the intellectual protection of their computer programs. However, forced to open their codes to their partners in order to be able to market their products and services, they expose themselves to the risk of theft of their software. It has therefore become essential to raise awareness and support companies in setting up a real strategy to protect their IT products.

Patent protection only covers part of a computer program. Only the technical invention resulting from the software is taken into account by this process. On the other hand, copyright protects the software as a whole by integrating the intellectual contribution of the author and his personal investments in the development of the program.

But, whether it comes under patent or copyright, protecting the intellectual property of software remains a real obstacle course and a significant financial investment. In such a context, it is difficult for startuppers to worry about protecting their software, as they lack the time and money for this type of operation. However, the risk of having your software stolen is very real. And on this ground, two processes exist: piracy and theft of intellectual property.

A phenomenon that does not spare large companies

An example is the case of the publication of several Sega Genesis games by the video game publisher Accolade, which, after disassembling the software for the Genesis video game console, had published the games without being licensed by Sega.

The US District Court in California had ruled in favor of Sega, forcing Accolade to recall all of their Genesis games. But, not happy with this decision, Accolade appealed believing that their reverse engineering was fair.

The district court order agreed with him and ruled that Accolade’s use of reverse engineering to release Genesis titles was protected by fair use and that its alleged infringement of Sega trademarks was Sega’s fault.

Another case tried in court: that of Sony Computer Entertainment, which sued Connectix Corp, accusing it of having stolen an essential component of their system called BIOS.

Again the court ruling, ruled that copying copyrighted BIOS software while developing emulation software does not constitute copyright infringement, but is covered by copyright law. fair use. The court ruled that Sony’s PlayStation brand had not been tarnished by the sale by Connectix Corp. of its emulation software, the Virtual Game Station.

Sophisticated and difficult to learn flight techniques

These two cases had an impact going beyond the simple framework of video games to encompass the entire software industry: they effectively allowed the legalization of reverse engineering on the other side of the Atlantic. In France, reverse engineering is also authorized, under certain conditions.

Although these two examples relate to big names in software, the risk of intellectual property theft can fall on all publishers, regardless of their size. However, few of them, especially young entrepreneurs, have legal skills and financial investments commensurate with the procedural steps undertaken in the context of these two cases. This is why publishers have every interest in using technical means to protect their software.

Today, this type of theft is practiced according to two possibilities. While the first, reverse engineering, uses software called debuggers or disassemblers to reconstruct the programming logic of an application to recreate it identically, the second occurs when an editor relies on a industry to market its program. Forced to provide its source code to the partner, the publisher then exposes itself to the theft of its intellectual property.

However, today few startuppers are aware of these risks. According to a survey by researchers at the Leibniz University of Hanover, 58% of developers questioned believe that reverse-engineering is a real threat, while only 26% believe that their applications can be threatened.

An attitude due to ignorance of this risk. Indeed, if ransomware hacking techniques are known to companies because of the ransom demand, program theft is less so because source code thieves have no interest in making their actions known, their objective being to exploit the software without the knowledge of the owners. Carried out in the shadows, these scams are therefore often ignored by young publishers.

Also, in addition to legal protection, computer techniques exist to protect yourself. Among them, obfuscation, an operation that consists of introducing elements that disrupt a hacker’s analysis. These additions can be the result of lines of code whose usefulness is null or of the modification of the path of execution of the software. Similarly, dynamic protections preventing the proper execution of the software when analysis tools are used, can be applied.

Protecting intellectual property therefore requires the establishment of technological and legal ramparts. If the first is easily deployable, the second requires large financial resources.

This is why, at a time when investment funds do not hesitate to support, with millions of euros, the technological and commercial development of a start-up, it would be good if part of this windfall financial be devoted to intellectual protection. Without a system structured around these two levers – technical and legal – startups expose themselves to endangering their business. And, France, to the loss of its innovations!

We would like to thank the writer of this article for this awesome material

Software Intellectual Property: The Importance of Educating Companies to Implement Protection Strategies – Silicon Valley


Visit our social media accounts as well as other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650934034;}i:2;a:11:{s:5:"title";s:42:"Review: X Japan Virtual Shock 001 (Saturn)";s:4:"link";s:79:"https://gamingnews.coolnspicy.com/sega/review-x-japan-virtual-shock-001-saturn/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Thu, 21 Apr 2022 15:26:27 +0000";s:8:"category";s:33:"SegaJapanreviewSaturnShockvirtual";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14592";s:11:"description";s:521:"Fans of Japan in the 1990s like me probably all knew the band at least by name. X Japan. This was also my case, I only knew the name in fact, the lack of internet and the relatively expensive import CDs did not necessarily make you want to crack so much money without knowing what ... Read more";s:7:"content";a:1:{s:7:"encoded";s:8578:"

Fans of Japan in the 1990s like me probably all knew the band at least by name. X Japan.

This was also my case, I only knew the name in fact, the lack of internet and the relatively expensive import CDs did not necessarily make you want to crack so much money without knowing what it was all about ( and it’s a shame because it’s good!).
If we lived in Paris or in a big city there might be a way to listen to this in some shops but not in Châteauroux as far as I know (place Châteauroux in a test ☑).
Without knowing the music, the group especially marked me during the death in 1998 in tragic circumstances of one of its members, Hide. Well yes, they had been separated since the previous year, but anyway.
The history of this group is rather complex and eventful, I leave you Wikipedia link if you want to understand this a little better.

General public X

In its desire to offer something other than classic video games for its 32-bit multimedia console, SEGA has published things that are a bit out of the ordinary like Chisato Moritaka: Watarasebashi/Lala Sunshine, Evangelion Digital Card Library, Digital Dance Mix Vol.1 Namie Amuro as well as X Japan Virtual Shock 001 which we are talking about now.

Here we have an original mix between video games and multimedia, it’s a bit of 50/50.
To put it simply, it is played like a classic type D adventure game in order to access multimedia content including the lives (three in number) of the group.

On December 30 and 31, 1994, the group gave two concerts, the ” SEGA SATURN PRESENTS X JAPAN TOKYO DOME 2DAYS AOI YORU/SHIROI YORU at the famous Tokyo Dome.
It should be noted that this cake was released ten months later, this gives an idea of ​​the time required to finalize the software after the shooting of the videos (nothing says that the design of the base was not done before of course).
So, as you have understood, it was also a promotional moment for SEGA in order to mark the spirits, and besides, the filming was really done during this event.
So not only do we discover the group (a little) differently, but we also visit behind the scenes, great program.
For this we play a lambda guy without a ticket who will be confused with a photographer from a magazine (you have to read the manual to find out though).

This misunderstanding suddenly gives us access to the backstage (we are given a polaroid-type camera at the beginning and later we find a lens… :cough:), the goal is to find how to have a photo session with each of the members as well than realizing the assembly of a live.
In order to achieve our objective, we move via full-screen video sequences with the possibility of going forward and rotating, it’s fluid and really clean, and above all, frankly fun to lug around behind the scenes.
Our interactions whose dialogues are automatic, and we don’t take anything by ourselves, anyway there is no menu to interact, we can only display the objects in stock; I remind you that this is not a pure and hard game.
However, we have an adventure and research side that is certainly limited but fun, we must for example find a film for our camera, obtain a pass allowing access to the elevator, etc.

Without going into more detail, some sequences are impossible to miss while others, seeing everything is therefore not acquired from the start, you will have to look a little (or even a lot for a particular photo shoot).
A small thing is quite amusing: some of the people we meet like two of the security guards are foreigners. Apart from giving a “style” (?) to the software, there is no apparent reason for this, well, you can see this as positive because suddenly they speak in English and this represents a significant amount of dialogue.

In addition to the photo shoots, right in the middle of the game we find ourselves taking on the role of director during the live interpretation of the title Rusty Nail.
Each of the four video sources is assigned to a direction of our pad. We are completely free in the selection, we can go from one source to another without limit, the result is displayed in real time and when we finish the software, our creation is rebroadcast, but unfortunately there is no way to save it.
In fact, there is simply no backup!!!
And that is really painful for several obvious reasons.
The first is the fact that we cannot stop our current game. So yes it’s not very long, the video at the bottom shows the entire software in one hour.
Except that of course you need more than that when you discover it, so if you haven’t planned enough time, well, here you have it:/

Then, it’s impossible to just review the clips or the video sequences individually when we’re on a product aimed at fans, so the lack of backup really spoils the fun, that’s obvious.
Then to continue in the reviews, we can also point the content a little limited. So yes, three tracks isn’t so bad, but why not add a nice image gallery? No member interviews and besides, apart from one of them (Hide), the others don’t actively participate in the videos, they appear but that’s it.

Hide at least talks a bit and gives of himself (choose the bourbon if you want to see him really give it his all, you’ll understand when the time comes :D), besides knowing that this boy is dead gives those moments an aura particular.

The video below shows all the scenes, including the slightly hidden ones (at least that’s what I think, I don’t feel like I missed any), and I want to clarify ( before you make me think ^^) that the intro with the ratio not respected is original and I’m the first to cry scandal when I see a 4/3 image stretched in 16/9. There is a prescription so I am not filing a complaint but the heart is there.

Impossible to be satisfied and yet, the charm is undeniable.
Its original and successful approach gives it a special flavor. Moreover, X Japan is a rather exceptional choice and gains even more interest in view of the history of the group.
The realization is very good, the videos of a very good quality and in full screen (except Rusty Nail but that is explained with the four simultaneous sources) and it is pleasant to complete the adventure even if it is much too much light and that in addition, the absence of backup prevents you from freely enjoying the content afterwards and that’s a real shame.
So you have to redo it each time from the beginning to enjoy the content again, which is to say that you do it two or even three times, then you let go.
For the fan of the group we are really in front of something a little collector’s item and unpublished, for the amateurs of the Japanese pop culture it is a curiosity which deserves to be discovered, on the other hand for the others it is clearly anecdotal and at the questionable interest.

Knowledge of Japanese: Practical but not necessary to take advantage of it (we go around in circles), moreover some of the dialogues are in English

No backup
Unable to launch the software with the 3D Control Pad plugged in

We would love to thank the writer of this write-up for this awesome web content

Review: X Japan Virtual Shock 001 (Saturn)


Discover our social media accounts as well as other pages related to it.https://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:521:"Fans of Japan in the 1990s like me probably all knew the band at least by name. X Japan. This was also my case, I only knew the name in fact, the lack of internet and the relatively expensive import CDs did not necessarily make you want to crack so much money without knowing what ... Read more";s:12:"atom_content";s:8578:"

Fans of Japan in the 1990s like me probably all knew the band at least by name. X Japan.

This was also my case, I only knew the name in fact, the lack of internet and the relatively expensive import CDs did not necessarily make you want to crack so much money without knowing what it was all about ( and it’s a shame because it’s good!).
If we lived in Paris or in a big city there might be a way to listen to this in some shops but not in Châteauroux as far as I know (place Châteauroux in a test ☑).
Without knowing the music, the group especially marked me during the death in 1998 in tragic circumstances of one of its members, Hide. Well yes, they had been separated since the previous year, but anyway.
The history of this group is rather complex and eventful, I leave you Wikipedia link if you want to understand this a little better.

General public X

In its desire to offer something other than classic video games for its 32-bit multimedia console, SEGA has published things that are a bit out of the ordinary like Chisato Moritaka: Watarasebashi/Lala Sunshine, Evangelion Digital Card Library, Digital Dance Mix Vol.1 Namie Amuro as well as X Japan Virtual Shock 001 which we are talking about now.

Here we have an original mix between video games and multimedia, it’s a bit of 50/50.
To put it simply, it is played like a classic type D adventure game in order to access multimedia content including the lives (three in number) of the group.

On December 30 and 31, 1994, the group gave two concerts, the ” SEGA SATURN PRESENTS X JAPAN TOKYO DOME 2DAYS AOI YORU/SHIROI YORU at the famous Tokyo Dome.
It should be noted that this cake was released ten months later, this gives an idea of ​​the time required to finalize the software after the shooting of the videos (nothing says that the design of the base was not done before of course).
So, as you have understood, it was also a promotional moment for SEGA in order to mark the spirits, and besides, the filming was really done during this event.
So not only do we discover the group (a little) differently, but we also visit behind the scenes, great program.
For this we play a lambda guy without a ticket who will be confused with a photographer from a magazine (you have to read the manual to find out though).

This misunderstanding suddenly gives us access to the backstage (we are given a polaroid-type camera at the beginning and later we find a lens… :cough:), the goal is to find how to have a photo session with each of the members as well than realizing the assembly of a live.
In order to achieve our objective, we move via full-screen video sequences with the possibility of going forward and rotating, it’s fluid and really clean, and above all, frankly fun to lug around behind the scenes.
Our interactions whose dialogues are automatic, and we don’t take anything by ourselves, anyway there is no menu to interact, we can only display the objects in stock; I remind you that this is not a pure and hard game.
However, we have an adventure and research side that is certainly limited but fun, we must for example find a film for our camera, obtain a pass allowing access to the elevator, etc.

Without going into more detail, some sequences are impossible to miss while others, seeing everything is therefore not acquired from the start, you will have to look a little (or even a lot for a particular photo shoot).
A small thing is quite amusing: some of the people we meet like two of the security guards are foreigners. Apart from giving a “style” (?) to the software, there is no apparent reason for this, well, you can see this as positive because suddenly they speak in English and this represents a significant amount of dialogue.

In addition to the photo shoots, right in the middle of the game we find ourselves taking on the role of director during the live interpretation of the title Rusty Nail.
Each of the four video sources is assigned to a direction of our pad. We are completely free in the selection, we can go from one source to another without limit, the result is displayed in real time and when we finish the software, our creation is rebroadcast, but unfortunately there is no way to save it.
In fact, there is simply no backup!!!
And that is really painful for several obvious reasons.
The first is the fact that we cannot stop our current game. So yes it’s not very long, the video at the bottom shows the entire software in one hour.
Except that of course you need more than that when you discover it, so if you haven’t planned enough time, well, here you have it:/

Then, it’s impossible to just review the clips or the video sequences individually when we’re on a product aimed at fans, so the lack of backup really spoils the fun, that’s obvious.
Then to continue in the reviews, we can also point the content a little limited. So yes, three tracks isn’t so bad, but why not add a nice image gallery? No member interviews and besides, apart from one of them (Hide), the others don’t actively participate in the videos, they appear but that’s it.

Hide at least talks a bit and gives of himself (choose the bourbon if you want to see him really give it his all, you’ll understand when the time comes :D), besides knowing that this boy is dead gives those moments an aura particular.

The video below shows all the scenes, including the slightly hidden ones (at least that’s what I think, I don’t feel like I missed any), and I want to clarify ( before you make me think ^^) that the intro with the ratio not respected is original and I’m the first to cry scandal when I see a 4/3 image stretched in 16/9. There is a prescription so I am not filing a complaint but the heart is there.

Impossible to be satisfied and yet, the charm is undeniable.
Its original and successful approach gives it a special flavor. Moreover, X Japan is a rather exceptional choice and gains even more interest in view of the history of the group.
The realization is very good, the videos of a very good quality and in full screen (except Rusty Nail but that is explained with the four simultaneous sources) and it is pleasant to complete the adventure even if it is much too much light and that in addition, the absence of backup prevents you from freely enjoying the content afterwards and that’s a real shame.
So you have to redo it each time from the beginning to enjoy the content again, which is to say that you do it two or even three times, then you let go.
For the fan of the group we are really in front of something a little collector’s item and unpublished, for the amateurs of the Japanese pop culture it is a curiosity which deserves to be discovered, on the other hand for the others it is clearly anecdotal and at the questionable interest.

Knowledge of Japanese: Practical but not necessary to take advantage of it (we go around in circles), moreover some of the dialogues are in English

No backup
Unable to launch the software with the 3D Control Pad plugged in

We would love to thank the writer of this write-up for this awesome web content

Review: X Japan Virtual Shock 001 (Saturn)


Discover our social media accounts as well as other pages related to it.https://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650554787;}i:3;a:11:{s:5:"title";s:25:"Review: Ninku (Game Gear)";s:4:"link";s:62:"https://gamingnews.coolnspicy.com/sega/review-ninku-game-gear/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 19 Apr 2022 18:17:51 +0000";s:8:"category";s:23:"SegagamegearNinkureview";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14282";s:11:"description";s:524:"Back in 1995… The Saturn was released and although SEGA Japan is preparing to devote itself exclusively to this console, there is yet another machine that manages to hold the attention of our favorite editor. This is obviously the Game Gear, which will have received support until 1997 casually. The latest releases are all very ... Read more";s:7:"content";a:1:{s:7:"encoded";s:8045:"

Back in 1995… The Saturn was released and although SEGA Japan is preparing to devote itself exclusively to this console, there is yet another machine that manages to hold the attention of our favorite editor. This is obviously the Game Gear, which will have received support until 1997 casually. The latest releases are all very interesting otherwise, revealing the potential of the 8-bit laptop, and Ninku is obviously one of these titles.

This is the story of a dwarf…

…with a cap, black holes for eyes and a super weird mouth. During his adventure, this surprising character will be joined by a rather ordinary young dark-haired man, with nevertheless a slight look of a thug, as well as by a muscular guy with long hair and wearing only white underpants. Our small group is completed by a young woman and a penguin, two elements that were sorely lacking to ensure the diversity of the whole.

You would have understood it, Ninku is a Japanese game taken from a manga, explaining all the quirkiness characteristic of these stories. In the whole team, only three characters will be playable, the young woman and the penguin only taking part in the discussions. Because yes, Ninku is a text-filled fighting game! And for good reason, the set has been dressed as an adventure game. Of course, everything is in Japanese and there is no translation available. The game remains affordable despite everything.

We walk around a map in order to advance the scenario. It’s about getting from point A to point B. During travel, random events occur. Most of the time, it will be necessary to face enemies (guards or thugs) and on other occasions, NPCs will ask for help or can restore health points, even cause harmful effects if the luck is not at their best. appointment. There are also other possible events, I let you discover them…

There are cities in which we can heal the team and buy meat, an element that is automatically consumed when moving to heal the characters. Finally, there is a level system (characterized by a letter) which determines the attack power of each character, and the amount of energy he has at the start of the fight. In short, the mechanics are simple but sufficient to vary the pleasures a minimum.

Talking is good, typing is better

The heart of Ninku is its combat system, and it is strongly reminiscent of the two very good games Power Rangers on the machine. The confrontations are one against one, without much surprise (we are on an 8-bit console), and we will regularly have successions of opponents to defeat. The usual panoply of blows responds present: fist and foot, projection, jumps, squatting and even advancing in this position. There are also very useful forward and backward runs that provide a period of invincibility. Simultaneously pressing 1 and 2 charges its energy, and special moves become available as the levels are passed. The character can even teleport behind the opponent’s back, leaving a log of wood as a decoy (and yes, Naruto didn’t invent anything!). Finally, when the gauge is full (purple) a super attack becomes available.

The set works very well. The game is fluid and it responds perfectly. It’s not as flawless as Fatal Fury Special on console, but the latter is an absolute reference in terms of response time and fluidity (especially thanks to fairly small sprites). Here the characters are of good size and there are a lot of things happening in the sets. The hit-boxes are slightly imprecise, but it’s still acceptable. For an 8-bit console, it’s a very good level.

Although the fights are well done, the gameplay loop is boring, especially since the game becomes very difficult and you have to level up your characters. Despite this aspect, it only took me a handful of hours to see the end of it, knowing that the last boss was really abused. Besides, the last big enemies have a permanently purple gauge, which allows them to chain their super-attacks. The repetitiveness and the exaggerated difficulty at the end did not prevent me from enjoying the title, the sequel to which is also announced directly at the end, what audacity! (and it actually came out on Game Gear)

I will add that the game uses a password system to save progress, and there is only single player mode available. However, once the game is finished, a password is given to the player (see in the screenshots) which allows you to do classic fights against the AI ​​with all the characters available: very nice!

Ninkuroyable graphics 😮

What impresses me the most about Game Gear games at the end of the machine’s life is the optimization and the talent of the developers at the level of pixel-art. The console, with its palette of 4096 different colors, is very well equipped to do beautiful things. The constraints actually come from the limitation to 32 colors simultaneously and the presence of only two planes (background decor and characters on top). We must therefore redouble our ingenuity so that these limits are not apparent. And at this level, Ninku is a resounding success.

The game offers many landscapes for the adventure part as well as nine combat settings. All are superb. The meadows are traversed by the breeze, the trees are animated just like the grass. Water from waterfalls and fountains flows. The starry night sky shines. The clouds pass by with varying levels of depth. Tree trunks are present in the foreground, and the figures are partially hidden by tall grass. The decorations all have three versions depending on the time of day, so Fatal Fury, and the palette variants are superbly chosen. To date, I haven’t seen better support in the fighting games category. Hard to believe we’re still on Game Gear!

In terms of characters, it’s also a good level. They are reasonably detailed, considering their size. The animations are numerous and varied, and the effects of the special attacks rather ample for the machine. There are some nice effects, especially when recharging the energy. And to top it off, there is almost no disappearance of sprites: what mastery! A lot of care has been taken on the visual part. The world map is also neat, as well as the faces of the characters who wear several expressions. The soundtrack is of good quality, with themes that stay in mind. There are even variations, especially when the fight takes place at night, the theme is more posed and in more serious tones.

It doesn’t seem like it, but the Game Gear has received its share of fighting games. Ninku, released late, got stuck in Japan and I discovered it recently with great pleasure. The title offers a funny and slightly wacky adventure, entirely in Japanese. The combat system is implemented to perfection, with lavish visuals for the machine. The coating is of the same level. The only flaws ultimately come from the choice of progression: offering an adventure mode is a good idea, but the difficulty should have been lowered a little to avoid having to level up too much. Despite this defect, the game is very pleasant and I recommend it to you, while waiting to be able to test the sequel…

Note: there is a special edition of the Game Gear for this game

We want to thank the writer of this write-up for this amazing material

Review: Ninku (Game Gear)


Visit our social media profiles along with other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:524:"Back in 1995… The Saturn was released and although SEGA Japan is preparing to devote itself exclusively to this console, there is yet another machine that manages to hold the attention of our favorite editor. This is obviously the Game Gear, which will have received support until 1997 casually. The latest releases are all very ... Read more";s:12:"atom_content";s:8045:"

Back in 1995… The Saturn was released and although SEGA Japan is preparing to devote itself exclusively to this console, there is yet another machine that manages to hold the attention of our favorite editor. This is obviously the Game Gear, which will have received support until 1997 casually. The latest releases are all very interesting otherwise, revealing the potential of the 8-bit laptop, and Ninku is obviously one of these titles.

This is the story of a dwarf…

…with a cap, black holes for eyes and a super weird mouth. During his adventure, this surprising character will be joined by a rather ordinary young dark-haired man, with nevertheless a slight look of a thug, as well as by a muscular guy with long hair and wearing only white underpants. Our small group is completed by a young woman and a penguin, two elements that were sorely lacking to ensure the diversity of the whole.

You would have understood it, Ninku is a Japanese game taken from a manga, explaining all the quirkiness characteristic of these stories. In the whole team, only three characters will be playable, the young woman and the penguin only taking part in the discussions. Because yes, Ninku is a text-filled fighting game! And for good reason, the set has been dressed as an adventure game. Of course, everything is in Japanese and there is no translation available. The game remains affordable despite everything.

We walk around a map in order to advance the scenario. It’s about getting from point A to point B. During travel, random events occur. Most of the time, it will be necessary to face enemies (guards or thugs) and on other occasions, NPCs will ask for help or can restore health points, even cause harmful effects if the luck is not at their best. appointment. There are also other possible events, I let you discover them…

There are cities in which we can heal the team and buy meat, an element that is automatically consumed when moving to heal the characters. Finally, there is a level system (characterized by a letter) which determines the attack power of each character, and the amount of energy he has at the start of the fight. In short, the mechanics are simple but sufficient to vary the pleasures a minimum.

Talking is good, typing is better

The heart of Ninku is its combat system, and it is strongly reminiscent of the two very good games Power Rangers on the machine. The confrontations are one against one, without much surprise (we are on an 8-bit console), and we will regularly have successions of opponents to defeat. The usual panoply of blows responds present: fist and foot, projection, jumps, squatting and even advancing in this position. There are also very useful forward and backward runs that provide a period of invincibility. Simultaneously pressing 1 and 2 charges its energy, and special moves become available as the levels are passed. The character can even teleport behind the opponent’s back, leaving a log of wood as a decoy (and yes, Naruto didn’t invent anything!). Finally, when the gauge is full (purple) a super attack becomes available.

The set works very well. The game is fluid and it responds perfectly. It’s not as flawless as Fatal Fury Special on console, but the latter is an absolute reference in terms of response time and fluidity (especially thanks to fairly small sprites). Here the characters are of good size and there are a lot of things happening in the sets. The hit-boxes are slightly imprecise, but it’s still acceptable. For an 8-bit console, it’s a very good level.

Although the fights are well done, the gameplay loop is boring, especially since the game becomes very difficult and you have to level up your characters. Despite this aspect, it only took me a handful of hours to see the end of it, knowing that the last boss was really abused. Besides, the last big enemies have a permanently purple gauge, which allows them to chain their super-attacks. The repetitiveness and the exaggerated difficulty at the end did not prevent me from enjoying the title, the sequel to which is also announced directly at the end, what audacity! (and it actually came out on Game Gear)

I will add that the game uses a password system to save progress, and there is only single player mode available. However, once the game is finished, a password is given to the player (see in the screenshots) which allows you to do classic fights against the AI ​​with all the characters available: very nice!

Ninkuroyable graphics 😮

What impresses me the most about Game Gear games at the end of the machine’s life is the optimization and the talent of the developers at the level of pixel-art. The console, with its palette of 4096 different colors, is very well equipped to do beautiful things. The constraints actually come from the limitation to 32 colors simultaneously and the presence of only two planes (background decor and characters on top). We must therefore redouble our ingenuity so that these limits are not apparent. And at this level, Ninku is a resounding success.

The game offers many landscapes for the adventure part as well as nine combat settings. All are superb. The meadows are traversed by the breeze, the trees are animated just like the grass. Water from waterfalls and fountains flows. The starry night sky shines. The clouds pass by with varying levels of depth. Tree trunks are present in the foreground, and the figures are partially hidden by tall grass. The decorations all have three versions depending on the time of day, so Fatal Fury, and the palette variants are superbly chosen. To date, I haven’t seen better support in the fighting games category. Hard to believe we’re still on Game Gear!

In terms of characters, it’s also a good level. They are reasonably detailed, considering their size. The animations are numerous and varied, and the effects of the special attacks rather ample for the machine. There are some nice effects, especially when recharging the energy. And to top it off, there is almost no disappearance of sprites: what mastery! A lot of care has been taken on the visual part. The world map is also neat, as well as the faces of the characters who wear several expressions. The soundtrack is of good quality, with themes that stay in mind. There are even variations, especially when the fight takes place at night, the theme is more posed and in more serious tones.

It doesn’t seem like it, but the Game Gear has received its share of fighting games. Ninku, released late, got stuck in Japan and I discovered it recently with great pleasure. The title offers a funny and slightly wacky adventure, entirely in Japanese. The combat system is implemented to perfection, with lavish visuals for the machine. The coating is of the same level. The only flaws ultimately come from the choice of progression: offering an adventure mode is a good idea, but the difficulty should have been lowered a little to avoid having to level up too much. Despite this defect, the game is very pleasant and I recommend it to you, while waiting to be able to test the sequel…

Note: there is a special edition of the Game Gear for this game

We want to thank the writer of this write-up for this amazing material

Review: Ninku (Game Gear)


Visit our social media profiles along with other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650392271;}i:4;a:11:{s:5:"title";s:118:"SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen";s:4:"link";s:156:"https://gamingnews.coolnspicy.com/sega/sega-after-the-success-of-sonic-in-the-cinema-the-publisher-wants-to-bring-another-of-its-licenses-to-the-big-screen/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 19 Apr 2022 10:46:15 +0000";s:8:"category";s:50:"SegabringcinemalicensespublisherscreenSonicSuccess";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14229";s:11:"description";s:788:"news culture SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen Published on 04/19/2022 at 11:00 The latest feedback for Sega was good: the Japanese publisher successfully exported the adventures of Sonic for a second time. The blue hedgehog is a hit ... Read more";s:7:"content";a:1:{s:7:"encoded";s:8049:"

news culture SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen

The latest feedback for Sega was good: the Japanese publisher successfully exported the adventures of Sonic for a second time. The blue hedgehog is a hit on the big screen, which whets the appetite of the firm: the latter would be at work to export another of its flagship licenses in the seventh art.

Summary

Streets of Rage soon in the cinema?

While the movie sonic 2sequel to the first episode, was only released on March 30 at the cinema, SEGA seems ready to roll up its sleeves once again but this time for another of its licenses. It is the specialized media Deadline which indicates that it is the beat’em up license Streets of Rage which would be in preparation for the cinema on the side of SEGA. According to their sources, it is Derek Kolstad (John Wick, nobody with Bob Odenkirk) who is said to be behind the film’s script. We find dj2 Entertainment at the production: he is already behind that of the Sonic films. By his side ? Escape Artistsknown for his work on The Equalizer.

Streets of Rage

But then, what is Streets of Rage? It is good to remember that this is a saga published for the first time in 1991, on Mega Drive. In a 2D game, the player controls three police officers (with distinct abilities) and must defeat the mafia organized by Mr. X. In order to reach the leader of the organization, he must first defeat these minions at through eight courses mostly with the street as a backdrop. Punches, kicks and even bazooka shooting, it’s a whole range of techniques that are offered to the player to achieve his goal. Two other opuses then appeared in 1992 and then in 1994.

A trilogy that we believe is over, but that’s not counting the French from Dotemu (Windjammers 2) who are publishing a fourth episode in 2020 (whose final release trailer is available at the top of this article). The latest news, the title has sold 2.5 million copies and arrives on mobiles (iOS and Android) for the end of May.

Streets of Rage 2, 3 and 4.

SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screenSEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screenSEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen

Sega Cinematic Universe

In any case, SEGA seems to want to extend the export of its licenses to the big screen and must hope to continue on this good wave launched by Sonic. The second Sonic film, released on March 30, achieved excellent figures when it was released with 749,372 admissions in France and whose success necessarily encourages us to think bigger. At the end of March, Toby Ascher (producer of the first Sonic movie) said “creating a sonic cinematic universe“like what Marvel does with its characters.

A UCS whose future projects are already in the pipeline: a third Sonic film already has its script, a live-action series centered on Knuckles (and still voiced by Idris Elba) should see the light of day in 2023 while it is the Giant Freaking media Robot who declares that another film, centered on the character of Tails, would also be in preparation. Rich content on paper, which will keep SEGA busy if the Streets of Rage movie were to be made official. What to do with an SCU, a SEGA Cinematic Universe?

Find out more about the world of Sonic

Profile of CharlanMhg, Jeuxvideo.com

By CharlanMhgWriting jeuxvideo.com

PMTwitter

We wish to give thanks to the author of this short article for this amazing content

SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen


Visit our social media profiles and also other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:788:"news culture SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen Published on 04/19/2022 at 11:00 The latest feedback for Sega was good: the Japanese publisher successfully exported the adventures of Sonic for a second time. The blue hedgehog is a hit ... Read more";s:12:"atom_content";s:8049:"

news culture SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen

The latest feedback for Sega was good: the Japanese publisher successfully exported the adventures of Sonic for a second time. The blue hedgehog is a hit on the big screen, which whets the appetite of the firm: the latter would be at work to export another of its flagship licenses in the seventh art.

Summary

Streets of Rage soon in the cinema?

While the movie sonic 2sequel to the first episode, was only released on March 30 at the cinema, SEGA seems ready to roll up its sleeves once again but this time for another of its licenses. It is the specialized media Deadline which indicates that it is the beat’em up license Streets of Rage which would be in preparation for the cinema on the side of SEGA. According to their sources, it is Derek Kolstad (John Wick, nobody with Bob Odenkirk) who is said to be behind the film’s script. We find dj2 Entertainment at the production: he is already behind that of the Sonic films. By his side ? Escape Artistsknown for his work on The Equalizer.

Streets of Rage

But then, what is Streets of Rage? It is good to remember that this is a saga published for the first time in 1991, on Mega Drive. In a 2D game, the player controls three police officers (with distinct abilities) and must defeat the mafia organized by Mr. X. In order to reach the leader of the organization, he must first defeat these minions at through eight courses mostly with the street as a backdrop. Punches, kicks and even bazooka shooting, it’s a whole range of techniques that are offered to the player to achieve his goal. Two other opuses then appeared in 1992 and then in 1994.

A trilogy that we believe is over, but that’s not counting the French from Dotemu (Windjammers 2) who are publishing a fourth episode in 2020 (whose final release trailer is available at the top of this article). The latest news, the title has sold 2.5 million copies and arrives on mobiles (iOS and Android) for the end of May.

Streets of Rage 2, 3 and 4.

SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screenSEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screenSEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen

Sega Cinematic Universe

In any case, SEGA seems to want to extend the export of its licenses to the big screen and must hope to continue on this good wave launched by Sonic. The second Sonic film, released on March 30, achieved excellent figures when it was released with 749,372 admissions in France and whose success necessarily encourages us to think bigger. At the end of March, Toby Ascher (producer of the first Sonic movie) said “creating a sonic cinematic universe“like what Marvel does with its characters.

A UCS whose future projects are already in the pipeline: a third Sonic film already has its script, a live-action series centered on Knuckles (and still voiced by Idris Elba) should see the light of day in 2023 while it is the Giant Freaking media Robot who declares that another film, centered on the character of Tails, would also be in preparation. Rich content on paper, which will keep SEGA busy if the Streets of Rage movie were to be made official. What to do with an SCU, a SEGA Cinematic Universe?

Find out more about the world of Sonic

Profile of CharlanMhg, Jeuxvideo.com

By CharlanMhgWriting jeuxvideo.com

PMTwitter

We wish to give thanks to the author of this short article for this amazing content

SEGA: After the success of Sonic in the cinema, the publisher wants to bring another of its licenses to the big screen


Visit our social media profiles and also other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650365175;}i:5;a:11:{s:5:"title";s:130:"Sonic, Persona, Yakuza, Football Manager: SEGA takes stock of the worldwide sales of its series – Are all the lights on… blue?";s:4:"link";s:158:"https://gamingnews.coolnspicy.com/sega/sonic-persona-yakuza-football-manager-sega-takes-stock-of-the-worldwide-sales-of-its-series-are-all-the-lights-on-blue/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Mon, 18 Apr 2022 19:44:02 +0000";s:8:"category";s:77:"SegabluefootballlightsManagerPersonasalesseriesSonicstocktakesworldwideYakuza";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14164";s:11:"description";s:827:"Like all the main video game players, SEGA has just announced its latest financial results. But while some, like Nintendo, report on the sales of specific games, the house of Sonic likes to update overall stats for its major series. This makes it possible to take stock of the hierarchy of licenses at the publisher ... Read more";s:7:"content";a:1:{s:7:"encoded";s:7991:"

Like all the main video game players, SEGA has just announced its latest financial results. But while some, like Nintendo, report on the sales of specific games, the house of Sonic likes to update overall stats for its major series. This makes it possible to take stock of the hierarchy of licenses at the publisher with the blue logo.

SEGA has just updated the sales and attendance figures for its main series. This information was disseminated in theIntegrated Report of SEGA Sammy for the year 2021. This makes it possible to take stock of the situation of the main Japanese licenses of the publisher such as Sonic, Yakuza, Persona, Puyo Puyo. But not only. His big PC series like Total War or Football Manager are also affected.

Sonic… Boom

Unsurprisingly, Sonic remains king at SEGA. Since the release of the first Sonic the Hedgehog in 1991, the series has totaled 1.38 billion games sold or downloaded. However, the publisher specifies that this figure includes both games sold and downloads of free-to-play titles. A glance at theIntegrated Report 2020 shows that there has been an increase of 240 million in one year.

SEGA not having sold 240 million Sonic games in one year, this increase must be largely linked to free-to-play downloads. Be that as it may, the popularity of the blue hedgehog on a global scale remains indisputable. And the arrival of new titles as well as the sequel to the film should allow Sonic to stay in the spotlight.

Puyo Puyo is for its part at 35 million since the purchase of the license by SEGA in 1998. This total includes game sales, F2P downloads as well as IDs registered on Arcade terminals. The increase is three million since SEGA released last year’s report.

Yakuza, a series from SEGA that is doing well

The Yakuza series has experienced a big boost in one year. At the end of 2020, the series created by Toshihiro Nagoshi had accumulated 14 million copies sold (physical and dematerialized games included). A year later, that total is 17 million. The multiplication of platforms on which the Yakuza are available as well as their availability on the Xbox Game Pass has certainly contributed to this increase in statistics.

More discreet in the West, the Sakura Wars series has also seen an increase in its numbers. Its game sales and F2P downloads rose from 4.1 million to 5.7 million in one year.

Interesting detail, Virtua Fighter enters the table here. The famous series of fighting games was indeed absent from the document released at the end of 2020. The release last June of Virtua Fighter 5 Ultimate Showdown is certainly not for nothing. According to SEGA, Virtua Fighter is therefore at more than 18 million. It is also a question here of game sales, F2P downloads as well as IDs registered on Arcade terminals.

The heroes of the original Virtua Fighter.

To finish with the SEGA First Party games, a word on the attendance of Phantasy Star games. By the end of 2020, Phantasy Star Online 2 had 5.5 million users in Japan alone. At the end of 2021, Phantasy Star Online 2 and Phantasy Star Online 2 New Genesis have 9 million users worldwide.

Atlus on the bus!

Also note that SEGA divides its table into three categories. The first concerns the licenses he created. The second corresponds to those it has purchased and the third to the Third Party licenses it operates. As for the second category, the Atlus and PC licenses are logically highlighted.

The Shin Megami Tensei series, launched in 1992, has now reached 17.7 million games sold or downloaded (F2P game downloads included). This total was at 17.4 million at the end of 2020, which shows a modest increase. With Shin Megami Tensei V releasing on Switch in just a few days, it’s a safe bet that this total will jump over the coming year.

Another star on the Atlus side, the Persona series. The latter has now reached 15 million games sold (including dematerialized sales) since 1996. Despite the absence of new releases since the end of December 2021, nearly 2 million additional Personas have been sold in one year. Indeed, the official SEGA document for 2020 gave a total of 13.1 million Personas sold or downloaded.

The heroes of the Persona series.

On PC, key series and sector for SEGA

In the PC world, increases are also measured in the millions. In this month of November 2021, the Total War series is at 37.8 million games sold (digital copies included). This represents an increase of 3.5 million since the end of 2020.

The Football Manager license also continues to enjoy great popularity. The Integrated Report 2021 places it at 24 million games sold (dematerialized copies included). The increase here is 2 million copies in one year.

As for the third and final category, the Hatsune Miku series stands out. SEGA is indeed talking about 11.5 million games sold or downloaded (F2P included) since 2009. The jump in one year is considerable here too since this total was 6.4 million at the end of 2020.

As all of these numbers indicate, SEGA’s year-over-year game sales aren’t just driven by new releases. The publisher also explains that sales of games from its catalog are on the rise. According to him, these are one of the major pillars of its commercial performance.

SEGA also believes that the growth of the market for subscription gaming services will help to further popularize its games. He expects his productions to be exploited longer in the future thanks to this.

What do these sales and popularity statistics for SEGA licenses mean to you? Do any of them surprise you? What can the Japanese publisher do to further boost the popularity of its series in your opinion? Give us your opinion in the comments below.

We would love to thank the writer of this post for this outstanding content

Sonic, Persona, Yakuza, Football Manager: SEGA takes stock of the worldwide sales of its series – Are all the lights on… blue?


Find here our social media profiles and other pages that are related to them.https://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:827:"Like all the main video game players, SEGA has just announced its latest financial results. But while some, like Nintendo, report on the sales of specific games, the house of Sonic likes to update overall stats for its major series. This makes it possible to take stock of the hierarchy of licenses at the publisher ... Read more";s:12:"atom_content";s:7991:"

Like all the main video game players, SEGA has just announced its latest financial results. But while some, like Nintendo, report on the sales of specific games, the house of Sonic likes to update overall stats for its major series. This makes it possible to take stock of the hierarchy of licenses at the publisher with the blue logo.

SEGA has just updated the sales and attendance figures for its main series. This information was disseminated in theIntegrated Report of SEGA Sammy for the year 2021. This makes it possible to take stock of the situation of the main Japanese licenses of the publisher such as Sonic, Yakuza, Persona, Puyo Puyo. But not only. His big PC series like Total War or Football Manager are also affected.

Sonic… Boom

Unsurprisingly, Sonic remains king at SEGA. Since the release of the first Sonic the Hedgehog in 1991, the series has totaled 1.38 billion games sold or downloaded. However, the publisher specifies that this figure includes both games sold and downloads of free-to-play titles. A glance at theIntegrated Report 2020 shows that there has been an increase of 240 million in one year.

SEGA not having sold 240 million Sonic games in one year, this increase must be largely linked to free-to-play downloads. Be that as it may, the popularity of the blue hedgehog on a global scale remains indisputable. And the arrival of new titles as well as the sequel to the film should allow Sonic to stay in the spotlight.

Puyo Puyo is for its part at 35 million since the purchase of the license by SEGA in 1998. This total includes game sales, F2P downloads as well as IDs registered on Arcade terminals. The increase is three million since SEGA released last year’s report.

Yakuza, a series from SEGA that is doing well

The Yakuza series has experienced a big boost in one year. At the end of 2020, the series created by Toshihiro Nagoshi had accumulated 14 million copies sold (physical and dematerialized games included). A year later, that total is 17 million. The multiplication of platforms on which the Yakuza are available as well as their availability on the Xbox Game Pass has certainly contributed to this increase in statistics.

More discreet in the West, the Sakura Wars series has also seen an increase in its numbers. Its game sales and F2P downloads rose from 4.1 million to 5.7 million in one year.

Interesting detail, Virtua Fighter enters the table here. The famous series of fighting games was indeed absent from the document released at the end of 2020. The release last June of Virtua Fighter 5 Ultimate Showdown is certainly not for nothing. According to SEGA, Virtua Fighter is therefore at more than 18 million. It is also a question here of game sales, F2P downloads as well as IDs registered on Arcade terminals.

The heroes of the original Virtua Fighter.

To finish with the SEGA First Party games, a word on the attendance of Phantasy Star games. By the end of 2020, Phantasy Star Online 2 had 5.5 million users in Japan alone. At the end of 2021, Phantasy Star Online 2 and Phantasy Star Online 2 New Genesis have 9 million users worldwide.

Atlus on the bus!

Also note that SEGA divides its table into three categories. The first concerns the licenses he created. The second corresponds to those it has purchased and the third to the Third Party licenses it operates. As for the second category, the Atlus and PC licenses are logically highlighted.

The Shin Megami Tensei series, launched in 1992, has now reached 17.7 million games sold or downloaded (F2P game downloads included). This total was at 17.4 million at the end of 2020, which shows a modest increase. With Shin Megami Tensei V releasing on Switch in just a few days, it’s a safe bet that this total will jump over the coming year.

Another star on the Atlus side, the Persona series. The latter has now reached 15 million games sold (including dematerialized sales) since 1996. Despite the absence of new releases since the end of December 2021, nearly 2 million additional Personas have been sold in one year. Indeed, the official SEGA document for 2020 gave a total of 13.1 million Personas sold or downloaded.

The heroes of the Persona series.

On PC, key series and sector for SEGA

In the PC world, increases are also measured in the millions. In this month of November 2021, the Total War series is at 37.8 million games sold (digital copies included). This represents an increase of 3.5 million since the end of 2020.

The Football Manager license also continues to enjoy great popularity. The Integrated Report 2021 places it at 24 million games sold (dematerialized copies included). The increase here is 2 million copies in one year.

As for the third and final category, the Hatsune Miku series stands out. SEGA is indeed talking about 11.5 million games sold or downloaded (F2P included) since 2009. The jump in one year is considerable here too since this total was 6.4 million at the end of 2020.

As all of these numbers indicate, SEGA’s year-over-year game sales aren’t just driven by new releases. The publisher also explains that sales of games from its catalog are on the rise. According to him, these are one of the major pillars of its commercial performance.

SEGA also believes that the growth of the market for subscription gaming services will help to further popularize its games. He expects his productions to be exploited longer in the future thanks to this.

What do these sales and popularity statistics for SEGA licenses mean to you? Do any of them surprise you? What can the Japanese publisher do to further boost the popularity of its series in your opinion? Give us your opinion in the comments below.

We would love to thank the writer of this post for this outstanding content

Sonic, Persona, Yakuza, Football Manager: SEGA takes stock of the worldwide sales of its series – Are all the lights on… blue?


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";s:14:"date_timestamp";i:1650311042;}i:6;a:11:{s:5:"title";s:63:"Shin Megami Tensei V reaches 1 million units sold; atlus party";s:4:"link";s:101:"https://gamingnews.coolnspicy.com/sega/shin-megami-tensei-v-reaches-1-million-units-sold-atlus-party/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Mon, 18 Apr 2022 12:12:54 +0000";s:8:"category";s:46:"SegaAtlusMegamipartyreachesShinsoldTenseiunits";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14113";s:11:"description";s:625:"Shin Megami Tensei V has managed to sell 1 million units since its launch on Nintendo Switch. One of the highest-rated JRPGs in the saga and one of the most notable titles of the past year, Atlus hit that commercial barrier just five months after premiering on Nintendo Switch. Available since last November, Shin Megami ... Read more";s:7:"content";a:1:{s:7:"encoded";s:5522:"

Shin Megami Tensei V has managed to sell 1 million units since its launch on Nintendo Switch. One of the highest-rated JRPGs in the saga and one of the most notable titles of the past year, Atlus hit that commercial barrier just five months after premiering on Nintendo Switch.

Available since last November, Shin Megami Tensei V exceeded 800,000 units last January, becoming the best-selling game in the saga. Keep adding. Therefore, during this quarter, it sold an additional 200,000 units in the hybrid console; count physical and digital units via eShop.

Shin Megami Tensei V has sold 1 million units worldwide! ✨

Character designer Masayuki Doi has created a special illustration to celebrate! Thanks a lot for your help! #SMT5 pic.twitter.com/ZDKePUroZS

— ATLUS West Official (@Atlus_West) April 18, 2022

Shin Megami Tensei V is a success; a title supported by Atlus and Nintendo

Atlus, a subsidiary of SEGA, thus combines several successful products with a particular presence in the Western market, which is decisive in ensuring that works which were once only viable in the Japanese market now have an opportunity with the public of the world. other side of the world. This required an effort in terms of localization (with languages ​​like French in more and more projects) and more than remarkable marketing work.

SEGA itself said last December during its meeting with shareholders that Shin Megami Tensei V had made its global debut with a “very good” performance. Both in Japan, with a first of more than 143,000 units sold, and in the United Kingdom and the United States, whose release month resulted in the best start in the history of the SMT saga at the level of invoicing. The debut of the title hinted that it was not going to be a commercial failure.

Shin Megami Tensei V

If we add to this that 13 Sentinels: Aegis Rim —recently released on Nintendo Switch after passing through PS4—, exceeded 500,000 units and Persona 5 reached 5 million units last year (plus 1 .8 million Persona 5 Royal), the main intellectual properties of the brand are having a great time.

Looking ahead to this year 2022, Atlus is facing a year that they describe as “challenging”. They said they were working on an important video game. Basically, Persona’s 25th anniversary will be celebrated with “exciting announcements.”

Shin Megami Tensei V is available exclusively for Nintendo Switch fully translated into French. You can read our original review of the game here, where we gave it an A+.

spring | Atlas (of them)



We would love to say thanks to the writer of this write-up for this remarkable material

Shin Megami Tensei V reaches 1 million units sold; atlus party


You can view our social media pages here and other pages on related topics here.https://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:625:"Shin Megami Tensei V has managed to sell 1 million units since its launch on Nintendo Switch. One of the highest-rated JRPGs in the saga and one of the most notable titles of the past year, Atlus hit that commercial barrier just five months after premiering on Nintendo Switch. Available since last November, Shin Megami ... Read more";s:12:"atom_content";s:5522:"

Shin Megami Tensei V has managed to sell 1 million units since its launch on Nintendo Switch. One of the highest-rated JRPGs in the saga and one of the most notable titles of the past year, Atlus hit that commercial barrier just five months after premiering on Nintendo Switch.

Available since last November, Shin Megami Tensei V exceeded 800,000 units last January, becoming the best-selling game in the saga. Keep adding. Therefore, during this quarter, it sold an additional 200,000 units in the hybrid console; count physical and digital units via eShop.

Shin Megami Tensei V has sold 1 million units worldwide! ✨

Character designer Masayuki Doi has created a special illustration to celebrate! Thanks a lot for your help! #SMT5 pic.twitter.com/ZDKePUroZS

— ATLUS West Official (@Atlus_West) April 18, 2022

Shin Megami Tensei V is a success; a title supported by Atlus and Nintendo

Atlus, a subsidiary of SEGA, thus combines several successful products with a particular presence in the Western market, which is decisive in ensuring that works which were once only viable in the Japanese market now have an opportunity with the public of the world. other side of the world. This required an effort in terms of localization (with languages ​​like French in more and more projects) and more than remarkable marketing work.

SEGA itself said last December during its meeting with shareholders that Shin Megami Tensei V had made its global debut with a “very good” performance. Both in Japan, with a first of more than 143,000 units sold, and in the United Kingdom and the United States, whose release month resulted in the best start in the history of the SMT saga at the level of invoicing. The debut of the title hinted that it was not going to be a commercial failure.

Shin Megami Tensei V

If we add to this that 13 Sentinels: Aegis Rim —recently released on Nintendo Switch after passing through PS4—, exceeded 500,000 units and Persona 5 reached 5 million units last year (plus 1 .8 million Persona 5 Royal), the main intellectual properties of the brand are having a great time.

Looking ahead to this year 2022, Atlus is facing a year that they describe as “challenging”. They said they were working on an important video game. Basically, Persona’s 25th anniversary will be celebrated with “exciting announcements.”

Shin Megami Tensei V is available exclusively for Nintendo Switch fully translated into French. You can read our original review of the game here, where we gave it an A+.

spring | Atlas (of them)



We would love to say thanks to the writer of this write-up for this remarkable material

Shin Megami Tensei V reaches 1 million units sold; atlus party


You can view our social media pages here and other pages on related topics here.https://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650283974;}i:7;a:11:{s:5:"title";s:40:"Translation: Yuji Naka’s debut at SEGA";s:4:"link";s:76:"https://gamingnews.coolnspicy.com/sega/translation-yuji-nakas-debut-at-sega/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Mon, 18 Apr 2022 04:41:59 +0000";s:8:"category";s:29:"SegadebutNakastranslationYuji";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14067";s:11:"description";s:544:"His passion for YMO will introduce him to computers —When did you learn about computers? Yuji Naka: Towards the second half of my college years, the group YMO* exploded. And it was in the first year of high school (15/16 years old) that I started to have in mind the idea of ​​buying myself a ... Read more";s:7:"content";a:1:{s:7:"encoded";s:7405:"

His passion for YMO will introduce him to computers

—When did you learn about computers?

Yuji Naka: Towards the second half of my college years, the group YMO* exploded. And it was in the first year of high school (15/16 years old) that I started to have in mind the idea of ​​buying myself a synthesizer. The school was two stations away from Osaka station and was in my path, and CSKour parent company** had opened his first computer shop there.

*Editor’s note: YMO for Yellow Magic Orchestra, a group that marked its time.
** NdT: parent company of SEGA between 1984 and 2004.

Influenced by friends and others, as a synthesizer was expensive, I thought I could get sound out of a computer. I saved by doing a little job and was able to buy myself a PC8001. But I could only get him to come out with sounds like beep beep (laugh).

What ? A computer can’t make sound? finding that it was not possible. “What did I buy there…” (laughs). It was a bitter failure.

Subsequently, I found a kit to make sound with the PC8001, for which I had to pay around 35,000 yen. But in the end, I entered music from YMO as Rydeen Where Technopolis to listen to them and that’s it.

I had no musical sense to create songs and I gave up.

As I had to make up my mind, I remember buying magazines like I/O* and Weekly Ascii* and I typed the programs of the games I played afterwards.

*NdT: I/O stands for Input Output, and Ascii you should know for their games and accessories too.

NdT: The interview took place at SEGA’s headquarters in Haneda, which is now destroyed.

You have to remember that with the machines of the time, you entered the programs yourself, and of course, you often made mistakes.

As to find bugs we had to look, little by little I understood that by changing such thing in such a way, it impacted the game like this or like that. Suddenly I came to type more and more programs and that multiplied the interest of the games.

In Ascii’s magazine, there were articles by a person named Kazuya Nishioka, a friend knew him, and our respective houses were extremely close. I went to see him once, and he made me play Wizardry on Apple. And quickly I went to play there every day.

Afterwards, I started to do a little job in the company in which he worked.

Mr. Nishioka made games on PC88 and I took care of converting them on MSX, X1 or MULTI8, roughly, on all sorts of machines, about eight. I think I converted something like sixteen titles. I started during the second year of high school (16/17 years old) until third (17/18 years old and last year).

During those years, when I came home from school I went through Osaka station, I went to the game center and the computer store with friends, then I went to do my work with Mr. Nishioka.

And it repeated itself.

—During this period there is a game that captivated you?

Yuji Naka: So in fact, I only put myself on space invaders* only after joining SEGA. When I was a college student, members of the PTA**were severe and waiting outside the game centers, so I couldn’t go.

Once in high school***I only had eyes for games Namco which I found fantastic with xevious, Rally-X or bosconians.

*Editor’s note: The game was released in 1978 and it was an incredible phenomenon in Japan, so he waited about 6 years to get started.
** NdT: For Parent Teacher Association, in short, the Association of parents of students.
*** NdT: He could now go to theaters.

—And in your last year of high school, what kind of job did you think you were looking for?

Yuji Naka : I hadn’t really thought about it… the boss of my little job had told me quite simply “once you graduated, wouldn’t you come to our house? », but my first desire was to join CSK.

The brother of a friend of one of my comrades from the computer store worked there, he was in his perfectly tailored suit with his briefcase and I saw him going to work all dashing. I was in awe, telling myself that that was the job of a programmer, and finding it super classy (laughs). However, at that time, it was difficult to find a job, and the number of companies recruiting to our school was decreasing.

And exactly this year, the company that I admired, Namco, did not come to recruit (laughs). I wrote on my list as my first wish CSKmy second NEC and the third Sharp. I added in the margin SEGA Enterprise then I handed the document to my teacher.

The latter came back to see me some time later. tell me, the SEGA you marked in the margin has just sent an offer, do you want to give it a try? “.

1650256913 504 Translation Yuji Nakas debut at SEGA

We would love to give thanks to the writer of this short article for this remarkable content

Translation: Yuji Naka’s debut at SEGA


You can find our social media profiles here and other related pages herehttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:544:"His passion for YMO will introduce him to computers —When did you learn about computers? Yuji Naka: Towards the second half of my college years, the group YMO* exploded. And it was in the first year of high school (15/16 years old) that I started to have in mind the idea of ​​buying myself a ... Read more";s:12:"atom_content";s:7405:"

His passion for YMO will introduce him to computers

—When did you learn about computers?

Yuji Naka: Towards the second half of my college years, the group YMO* exploded. And it was in the first year of high school (15/16 years old) that I started to have in mind the idea of ​​buying myself a synthesizer. The school was two stations away from Osaka station and was in my path, and CSKour parent company** had opened his first computer shop there.

*Editor’s note: YMO for Yellow Magic Orchestra, a group that marked its time.
** NdT: parent company of SEGA between 1984 and 2004.

Influenced by friends and others, as a synthesizer was expensive, I thought I could get sound out of a computer. I saved by doing a little job and was able to buy myself a PC8001. But I could only get him to come out with sounds like beep beep (laugh).

What ? A computer can’t make sound? finding that it was not possible. “What did I buy there…” (laughs). It was a bitter failure.

Subsequently, I found a kit to make sound with the PC8001, for which I had to pay around 35,000 yen. But in the end, I entered music from YMO as Rydeen Where Technopolis to listen to them and that’s it.

I had no musical sense to create songs and I gave up.

As I had to make up my mind, I remember buying magazines like I/O* and Weekly Ascii* and I typed the programs of the games I played afterwards.

*NdT: I/O stands for Input Output, and Ascii you should know for their games and accessories too.

NdT: The interview took place at SEGA’s headquarters in Haneda, which is now destroyed.

You have to remember that with the machines of the time, you entered the programs yourself, and of course, you often made mistakes.

As to find bugs we had to look, little by little I understood that by changing such thing in such a way, it impacted the game like this or like that. Suddenly I came to type more and more programs and that multiplied the interest of the games.

In Ascii’s magazine, there were articles by a person named Kazuya Nishioka, a friend knew him, and our respective houses were extremely close. I went to see him once, and he made me play Wizardry on Apple. And quickly I went to play there every day.

Afterwards, I started to do a little job in the company in which he worked.

Mr. Nishioka made games on PC88 and I took care of converting them on MSX, X1 or MULTI8, roughly, on all sorts of machines, about eight. I think I converted something like sixteen titles. I started during the second year of high school (16/17 years old) until third (17/18 years old and last year).

During those years, when I came home from school I went through Osaka station, I went to the game center and the computer store with friends, then I went to do my work with Mr. Nishioka.

And it repeated itself.

—During this period there is a game that captivated you?

Yuji Naka: So in fact, I only put myself on space invaders* only after joining SEGA. When I was a college student, members of the PTA**were severe and waiting outside the game centers, so I couldn’t go.

Once in high school***I only had eyes for games Namco which I found fantastic with xevious, Rally-X or bosconians.

*Editor’s note: The game was released in 1978 and it was an incredible phenomenon in Japan, so he waited about 6 years to get started.
** NdT: For Parent Teacher Association, in short, the Association of parents of students.
*** NdT: He could now go to theaters.

—And in your last year of high school, what kind of job did you think you were looking for?

Yuji Naka : I hadn’t really thought about it… the boss of my little job had told me quite simply “once you graduated, wouldn’t you come to our house? », but my first desire was to join CSK.

The brother of a friend of one of my comrades from the computer store worked there, he was in his perfectly tailored suit with his briefcase and I saw him going to work all dashing. I was in awe, telling myself that that was the job of a programmer, and finding it super classy (laughs). However, at that time, it was difficult to find a job, and the number of companies recruiting to our school was decreasing.

And exactly this year, the company that I admired, Namco, did not come to recruit (laughs). I wrote on my list as my first wish CSKmy second NEC and the third Sharp. I added in the margin SEGA Enterprise then I handed the document to my teacher.

The latter came back to see me some time later. tell me, the SEGA you marked in the margin has just sent an offer, do you want to give it a try? “.

1650256913 504 Translation Yuji Nakas debut at SEGA

We would love to give thanks to the writer of this short article for this remarkable content

Translation: Yuji Naka’s debut at SEGA


You can find our social media profiles here and other related pages herehttps://gamingnews.coolnspicy.com/related-pages/

";s:14:"date_timestamp";i:1650256919;}i:8;a:11:{s:5:"title";s:54:"What is an MD file? – News from free Internet users";s:4:"link";s:88:"https://gamingnews.coolnspicy.com/sega/what-is-an-md-file-news-from-free-internet-users/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Sun, 17 Apr 2022 21:08:53 +0000";s:8:"category";s:25:"SegaFileInternetnewsusers";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=14030";s:11:"description";s:593:"This article describes what MD files are, how to open the different types (there are several), and what you need to do to convert a file to another format. There are several different file formats that use the MD file extension. It is important to recognize the format of your file before deciding which program ... Read more";s:7:"content";a:1:{s:7:"encoded";s:9934:"

This article describes what MD files are, how to open the different types (there are several), and what you need to do to convert a file to another format.

There are several different file formats that use the MD file extension. It is important to recognize the format of your file before deciding which program you need to open or convert it.

Markdown Documentation Files

An .MD or .MARKDOWN file can be a markdown documentation file. It is a plain text file that uses the Markdown language to describe how to format the document. README.md is a common MD file that contains text instructions.

SEGA Mega Drive ROM Files

SEGA Mega Drive ROM files also use the MD file extension. This is a digital representation of a physical game from the SEGA Mega Drive console (called SEGA Genesis in North America). Emulator software uses the MD file to play the game on a computer.

Moneydance Financial Data Files

Another file format that uses the MD extension is Moneydance Financial Data. MD file stores transactions, budgets, stock information, bank accounts and other related data for Moneydance financial software. However, newer versions of the program use .MONEYDANCE files instead.

MDCD files

When one or more files are compressed with MDCD compression, the result is called an MDCD compressed archive, also ending in MD.

Machine description files

Another type of MD file is reserved for machine description files. These are programming files used on some Unix systems for compiling software programs.

SharkPort Saved Game Files

SharkPort saved game files are also stored with the file extension MD. These are saved PlayStation 2 games created by the SharkPort device and used to copy saved games to a computer.

MD files

Given the brevity of this file extension, it is also an abbreviation for a number of technology terms: minidisk, microdrive, machine-dependent, and discontinued manufacturer are a few examples. The Command Prompt md (make directory) command is another. However, none of these terms have any relation to the file formats described on this page.

Open and convert Markdown documentation files

Since these MD files are simple text documents, you can open them with any text editor, such as Notepad or WordPad on Windows. We have a list of other free text editors you can use instead. Here are some more specialized tools for opening and converting Markdown files:

MarkPad est un éditeur/visualisateur qui ouvre les fichiers MD, MDOWN, MARKDOWN et MKD.
Vous pouvez convertir MD en HTML avec un programme appelé Markdown. Il est publié par le créateur du langage Markdown, John Gruber. Un autre convertisseur MD-to-HTML est disponible via l'extension Markdown Preview Plus pour le navigateur Chrome.
Convertissez MD en PDF avec le convertisseur Markdown en ligne gratuit sur Markdowntopdf.com.
Dillinger est un éditeur MD en ligne qui fonctionne dans votre navigateur Web. Il convertit également les fichiers markdown en HTML et en PDF.
Utilisez CloudConvert pour enregistrer le fichier MD au format DOCX MS Word. D'autres formats de texte sont également pris en charge, comme HTML TXT, RTF et PDF.
Un autre convertisseur Markdown en ligne que vous pouvez essayer est disponible sur pandoc. Il prend en charge de nombreux formats, notamment DocBook v5, ICML, LaTeX, S5 et MediaWiki.
1650229729 87 What is an MD file News from free Internet

Opening an MD file in MarkPad on Windows 10

Open and convert SEGA Genesis/Mega Drive ROM files

MD files in this format can be converted to BIN (the Sega Genesis game ROM file format) using SBWin. Once in this format, you can open the ROM with Gens Plus! or Kega Fusion.

Open and convert Moneydance financial data files

Moneydance opens MD files that are created in this program. The program creates MONEYDANCE files by default, but since it replaces the old format, it is still able to open MD files.

To convert the MD file to a format that makes it usable in other software such as Intuit Quicken or Microsoft Money, use the File > Export menu in Moneydance. Supported export formats are QIF, TXT, and JSON.

Microsoft Money hasn’t been used since 2009, but you may be lucky enough to convert the MD file to a format usable by Microsoft’s replacement software, called Money Plus Sunset, which has the .MNY file extension.

Open and convert MDCD compressed archive files

The mdcd10.arc file compression/decompression command line software can open MDCD compressed files.

Once the files have been extracted, you can compress them again into a new format like ZIP, RAR, or 7Z, using most file compression and decompression tools. This is essentially how you can “convert” this type of MD file.

Open and convert machine description files

MD files which are machine description files are similar to the Markdown documentation files mentioned above, in that they are plain text files that can be read with any text editor . You can use any of the text editors mentioned above to open these types of MD files.

There’s probably little reason to convert a machine description file to another format, but if you need another text format, text editors will surely do.

Open and convert game files saved by SharkPort

PS2 Save Builder is used to open MD files which are SharkPort saved game files. It can also open a number of other similar file formats like PWS, MAX, CBS, PSU, NPO, SPO, SPS, P2M, XPO, and XPS.

The PS2 Save Builder tool can also be used to convert the MD file to some of these same formats.

Still can’t open the file?

It should be fairly easy to open your file in one of the programs above, since there are several file formats that use an MD file. However, if you have misinterpreted the file extension, it is very possible that none of these programs will work with your file.

Proofread the file extension, making sure you don’t confuse it with one that is spelled similarly. For example, MDB files will not work with the above software because they are in Microsoft Access format. The same goes for MDW, MDD, DM, MDF, MDX, MDI, MNY, MDJ, and ND files.

Look for the letters and numbers that are appended to the end of the file to learn more about the file format, including which programs can open/read the file and how you can convert the file to another format .

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What is an MD file? – News from free Internet users


Take a look at our social media accounts as well as other pages related to themhttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:593:"This article describes what MD files are, how to open the different types (there are several), and what you need to do to convert a file to another format. There are several different file formats that use the MD file extension. It is important to recognize the format of your file before deciding which program ... Read more";s:12:"atom_content";s:9934:"

This article describes what MD files are, how to open the different types (there are several), and what you need to do to convert a file to another format.

There are several different file formats that use the MD file extension. It is important to recognize the format of your file before deciding which program you need to open or convert it.

Markdown Documentation Files

An .MD or .MARKDOWN file can be a markdown documentation file. It is a plain text file that uses the Markdown language to describe how to format the document. README.md is a common MD file that contains text instructions.

SEGA Mega Drive ROM Files

SEGA Mega Drive ROM files also use the MD file extension. This is a digital representation of a physical game from the SEGA Mega Drive console (called SEGA Genesis in North America). Emulator software uses the MD file to play the game on a computer.

Moneydance Financial Data Files

Another file format that uses the MD extension is Moneydance Financial Data. MD file stores transactions, budgets, stock information, bank accounts and other related data for Moneydance financial software. However, newer versions of the program use .MONEYDANCE files instead.

MDCD files

When one or more files are compressed with MDCD compression, the result is called an MDCD compressed archive, also ending in MD.

Machine description files

Another type of MD file is reserved for machine description files. These are programming files used on some Unix systems for compiling software programs.

SharkPort Saved Game Files

SharkPort saved game files are also stored with the file extension MD. These are saved PlayStation 2 games created by the SharkPort device and used to copy saved games to a computer.

MD files

Given the brevity of this file extension, it is also an abbreviation for a number of technology terms: minidisk, microdrive, machine-dependent, and discontinued manufacturer are a few examples. The Command Prompt md (make directory) command is another. However, none of these terms have any relation to the file formats described on this page.

Open and convert Markdown documentation files

Since these MD files are simple text documents, you can open them with any text editor, such as Notepad or WordPad on Windows. We have a list of other free text editors you can use instead. Here are some more specialized tools for opening and converting Markdown files:

MarkPad est un éditeur/visualisateur qui ouvre les fichiers MD, MDOWN, MARKDOWN et MKD.
Vous pouvez convertir MD en HTML avec un programme appelé Markdown. Il est publié par le créateur du langage Markdown, John Gruber. Un autre convertisseur MD-to-HTML est disponible via l'extension Markdown Preview Plus pour le navigateur Chrome.
Convertissez MD en PDF avec le convertisseur Markdown en ligne gratuit sur Markdowntopdf.com.
Dillinger est un éditeur MD en ligne qui fonctionne dans votre navigateur Web. Il convertit également les fichiers markdown en HTML et en PDF.
Utilisez CloudConvert pour enregistrer le fichier MD au format DOCX MS Word. D'autres formats de texte sont également pris en charge, comme HTML TXT, RTF et PDF.
Un autre convertisseur Markdown en ligne que vous pouvez essayer est disponible sur pandoc. Il prend en charge de nombreux formats, notamment DocBook v5, ICML, LaTeX, S5 et MediaWiki.
1650229729 87 What is an MD file News from free Internet

Opening an MD file in MarkPad on Windows 10

Open and convert SEGA Genesis/Mega Drive ROM files

MD files in this format can be converted to BIN (the Sega Genesis game ROM file format) using SBWin. Once in this format, you can open the ROM with Gens Plus! or Kega Fusion.

Open and convert Moneydance financial data files

Moneydance opens MD files that are created in this program. The program creates MONEYDANCE files by default, but since it replaces the old format, it is still able to open MD files.

To convert the MD file to a format that makes it usable in other software such as Intuit Quicken or Microsoft Money, use the File > Export menu in Moneydance. Supported export formats are QIF, TXT, and JSON.

Microsoft Money hasn’t been used since 2009, but you may be lucky enough to convert the MD file to a format usable by Microsoft’s replacement software, called Money Plus Sunset, which has the .MNY file extension.

Open and convert MDCD compressed archive files

The mdcd10.arc file compression/decompression command line software can open MDCD compressed files.

Once the files have been extracted, you can compress them again into a new format like ZIP, RAR, or 7Z, using most file compression and decompression tools. This is essentially how you can “convert” this type of MD file.

Open and convert machine description files

MD files which are machine description files are similar to the Markdown documentation files mentioned above, in that they are plain text files that can be read with any text editor . You can use any of the text editors mentioned above to open these types of MD files.

There’s probably little reason to convert a machine description file to another format, but if you need another text format, text editors will surely do.

Open and convert game files saved by SharkPort

PS2 Save Builder is used to open MD files which are SharkPort saved game files. It can also open a number of other similar file formats like PWS, MAX, CBS, PSU, NPO, SPO, SPS, P2M, XPO, and XPS.

The PS2 Save Builder tool can also be used to convert the MD file to some of these same formats.

Still can’t open the file?

It should be fairly easy to open your file in one of the programs above, since there are several file formats that use an MD file. However, if you have misinterpreted the file extension, it is very possible that none of these programs will work with your file.

Proofread the file extension, making sure you don’t confuse it with one that is spelled similarly. For example, MDB files will not work with the above software because they are in Microsoft Access format. The same goes for MDW, MDD, DM, MDF, MDX, MDI, MNY, MDJ, and ND files.

Look for the letters and numbers that are appended to the end of the file to learn more about the file format, including which programs can open/read the file and how you can convert the file to another format .

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";s:14:"date_timestamp";i:1650229733;}i:9;a:11:{s:5:"title";s:45:"Review: The House of the Dead Remake (Switch)";s:4:"link";s:82:"https://gamingnews.coolnspicy.com/sega/review-the-house-of-the-dead-remake-switch/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Thu, 14 Apr 2022 17:45:30 +0000";s:8:"category";s:31:"SegaDeadhouseRemakereviewSwitch";s:4:"guid";s:42:"https://gamingnews.coolnspicy.com/?p=13580";s:11:"description";s:586:"The House of the Deada series of rails-shooter that made the heyday of the arcade of the late 90s and 2000s. With the gradual disappearance of cathodic devices and with the possibility of using lightguns, rail-shooters then found themselves confined to arcades with a few rare incursions outside. But suddenly, this remake, a good idea? ... Read more";s:7:"content";a:1:{s:7:"encoded";s:9729:"

The House of the Deada series of rails-shooter that made the heyday of the arcade of the late 90s and 2000s. With the gradual disappearance of cathodic devices and with the possibility of using lightguns, rail-shooters then found themselves confined to arcades with a few rare incursions outside. But suddenly, this remake, a good idea?

Preamble like a zombie

Before attacking the test, a brief presentation of my relationship with this series and the original game. Being born in 92, I never knew the first opus, whether on console or in arcade. The episodes I was able to play are the 3rd and 4th and even there, it must represent twenty or thirty games shared between the two games. My interest was rather directed towards Outrun 2, Sega Rally and Daytona USA. When I put a coin in a rail-shooter, it’s Time Crisis which was chosen as a priority: larger screen and each player has his own screen. Yes it’s a Namco game, but the terminal made you want more, like the Sega racing game terminals compared to those of Namco. In short, I know the series from afar but I’ve never been more interested in it than a few parts here and there.

A gala zombie?

As in the original (and many arcade games), the game welcomes us with a video that explains the basics of gameplay before introducing us to the story. This one is quite simple: you are Thomas Rogan and receive a call from Sophie, your fiancée. This one asks you to save her while everyone dies in the mansion where she is. Simple. This allows us to discover the graphics of the game and it is obviously much more beautiful and detailed than the original released on Model 2. Compared to the fourth opus, the difference is mainly noticeable by the quality of the textures and the shadows / lighting. But we will come back to that.

Let’s rather talk about what the main menu offers us: a new game, continue one that you had stopped, the statistics of your past games, the ranking, which allows you to see your past scores… only locally. Maybe your friends’ score is displayed there, but having no one owning the game I’m not sure. In any case, no “world” ranking as the majority of games to scoring. Then, a gallery will allow you to enjoy enemy models in more detail and obtain additional information about them.

Finally, the options, not necessarily a lot to say but a few points to note. The first is the impossibility to remap the keys, there are not even alternative key configurations, in short, you take what you are given and that’s it, a bit of a shame. Actually, I’m lying a bit, there is the option to switch to “single joy-con” mode; a unique joy-con, with a gyroscope, in a rail-shooter, that’s a dream, isn’t it? Don’t take out your credit card right away, we’ll come back to it. Finally, the last notable option is a performance mode that you can activate without hesitation, the cost in graphic quality being only slightly perceptible in game. For the rest, brightness, sound, presence or not of the HUD, the essential is there.

The zombie horde, a classic

But let’s start a game, the game offers us two modes: original and horde. You can also choose the difficulty, the scoring system, classic or modern, and finally, whether the multiplayer will be cooperative (shared score) or competitive (each to score). Modern scoring will allow combos to multiply your score by five per “scene”, enough to give a new occupation for fans of scoring. Horde mode is pretty self-explanatory about what to expect, there are more enemies, up to four times more from what I’ve seen. The mansion to be cleaned is then truly infested and saving some scientists becomes complicated. Fortunately the game then offers you the possibility of unlocking additional weapons. Unlock is the word because the prerequisites will not be met during the first games. What motivates players to learn and master the game? Possible, in any case these new weapons do not distort the game and will allow you to return to it with a little more variety.

And it is all the more true that the manor is detailed and rather beautiful. It’s certainly not at the level of a AAA released on PS4 or Xbox One, the geometry of the objects is not very complex, but by putting on the fourth opus we realize all the advances that there have been on textures and lighting. This gives the game a great atmosphere and we want to discover the different paths. The game being almost constantly in motion, the limits of the Switch are rather discreet and the aliasing too. Overall we are more at the level of a good PS360 game. But it’s not faultless either, if the zombies are rather convincing in their movements, the scientists seem to have been animated like those of the original game, giving them a kitsch side which will not be to everyone’s taste. There are also the phases of bosses: if in movement the game is very convincing, the phases of bosses are rather static and we then have time to realize that the textures are not so beautiful. In nomad mode you probably won’t notice it, but if you’re playing on a big TV it will be noticeable. Finally, the framerate: if you do not activate the performance mode, overall it is rather stable, but there are drops towards 20 fps on certain scenes. Visually, the difference is mostly in the light sources, but again, it’s not really noticeable in-game.

The collapsing mansion of cards

But the little worries raised could be totally forgotten if there was not the following one, or rather, the following ones. The first is that you cannot play solo with only one joy-con, you can use the gyroscope, but it will be that of the left joy-con while the right will be used to fire and reload. In absolute terms it works but the feeling in the hands is unpleasant. Second point, playing multiplayer with each a joy-con, it was not uncommon to end up with the wrist turned 90 degrees in one direction to aim straight. We then find ourselves having to refocus the aim at each dead time to be quiet. Difficult to know the cause, the multi? Joycons? The setup? We were about 1m50 from a 32″ TV during the multi and solo part playing on the Switch screen with the gyroscope it did not happen. In any case the fun was not present in these conditions, especially since it is almost obligatory to hold the left joy-con with both hands to be able to recharge correctly. Resigned to this impossibility of playing with the gyroscope in good conditions, I reattached the joy-con cons à la Switch, played in portable mode with the impression that Wiimotes or PS Moves were more suitable than Nintendo’s latest technology.

If, like me, you have played rail-shooters very little with the controller, expect to struggle at first, especially with the cursor that “follows” the action: if your character turns to the right, you you don’t need to recenter the aiming reticle, it will stay in the same place on the screen as before the move. It’s stupid, but it’s a habit that may make your first games complicated. Once used to it, the game turns out to be pleasant, it’s easy to come back to it and the possibility of choosing which level to start at will prevent you from only doing the first level in a loop when you have very little time in front of you.

In the end, what do you think of this remake? Already, if you wanted to take advantage of the gyroscope of the Switch, make sure that it works correctly at home to avoid the disappointment that I had. If you’re the type to play with a controller, you pass this first test quietly. Next, the game is a remake of a very good game, the new features are nice and don’t distort the game, the atmosphere is nice. The problem clearly comes from the support, the Switch certainly has the user-friendly / multiplayer side, but if you can’t enjoy it using what should have been the basic controls, its interest becomes null. At this stage, I would say that it is urgent to wait for possible patches, not for the technical aspect even if an additional polish would not hurt, but to make the gyroscope usable. Still, I hesitate between a 5 and a 6, I choose the 6 because in the end, we still enjoy it. The rating is for a controller player, but you can deduct two or even three points from it if you were vaguely hoping to recapture the feel of the arcade by shooting towards your screen.

We would love to thank the author of this article for this outstanding content

Review: The House of the Dead Remake (Switch)


Discover our social media profiles , as well as other related pageshttps://gamingnews.coolnspicy.com/related-pages/

";}s:7:"summary";s:586:"The House of the Deada series of rails-shooter that made the heyday of the arcade of the late 90s and 2000s. With the gradual disappearance of cathodic devices and with the possibility of using lightguns, rail-shooters then found themselves confined to arcades with a few rare incursions outside. But suddenly, this remake, a good idea? ... Read more";s:12:"atom_content";s:9729:"

The House of the Deada series of rails-shooter that made the heyday of the arcade of the late 90s and 2000s. With the gradual disappearance of cathodic devices and with the possibility of using lightguns, rail-shooters then found themselves confined to arcades with a few rare incursions outside. But suddenly, this remake, a good idea?

Preamble like a zombie

Before attacking the test, a brief presentation of my relationship with this series and the original game. Being born in 92, I never knew the first opus, whether on console or in arcade. The episodes I was able to play are the 3rd and 4th and even there, it must represent twenty or thirty games shared between the two games. My interest was rather directed towards Outrun 2, Sega Rally and Daytona USA. When I put a coin in a rail-shooter, it’s Time Crisis which was chosen as a priority: larger screen and each player has his own screen. Yes it’s a Namco game, but the terminal made you want more, like the Sega racing game terminals compared to those of Namco. In short, I know the series from afar but I’ve never been more interested in it than a few parts here and there.

A gala zombie?

As in the original (and many arcade games), the game welcomes us with a video that explains the basics of gameplay before introducing us to the story. This one is quite simple: you are Thomas Rogan and receive a call from Sophie, your fiancée. This one asks you to save her while everyone dies in the mansion where she is. Simple. This allows us to discover the graphics of the game and it is obviously much more beautiful and detailed than the original released on Model 2. Compared to the fourth opus, the difference is mainly noticeable by the quality of the textures and the shadows / lighting. But we will come back to that.

Let’s rather talk about what the main menu offers us: a new game, continue one that you had stopped, the statistics of your past games, the ranking, which allows you to see your past scores… only locally. Maybe your friends’ score is displayed there, but having no one owning the game I’m not sure. In any case, no “world” ranking as the majority of games to scoring. Then, a gallery will allow you to enjoy enemy models in more detail and obtain additional information about them.

Finally, the options, not necessarily a lot to say but a few points to note. The first is the impossibility to remap the keys, there are not even alternative key configurations, in short, you take what you are given and that’s it, a bit of a shame. Actually, I’m lying a bit, there is the option to switch to “single joy-con” mode; a unique joy-con, with a gyroscope, in a rail-shooter, that’s a dream, isn’t it? Don’t take out your credit card right away, we’ll come back to it. Finally, the last notable option is a performance mode that you can activate without hesitation, the cost in graphic quality being only slightly perceptible in game. For the rest, brightness, sound, presence or not of the HUD, the essential is there.

The zombie horde, a classic

But let’s start a game, the game offers us two modes: original and horde. You can also choose the difficulty, the scoring system, classic or modern, and finally, whether the multiplayer will be cooperative (shared score) or competitive (each to score). Modern scoring will allow combos to multiply your score by five per “scene”, enough to give a new occupation for fans of scoring. Horde mode is pretty self-explanatory about what to expect, there are more enemies, up to four times more from what I’ve seen. The mansion to be cleaned is then truly infested and saving some scientists becomes complicated. Fortunately the game then offers you the possibility of unlocking additional weapons. Unlock is the word because the prerequisites will not be met during the first games. What motivates players to learn and master the game? Possible, in any case these new weapons do not distort the game and will allow you to return to it with a little more variety.

And it is all the more true that the manor is detailed and rather beautiful. It’s certainly not at the level of a AAA released on PS4 or Xbox One, the geometry of the objects is not very complex, but by putting on the fourth opus we realize all the advances that there have been on textures and lighting. This gives the game a great atmosphere and we want to discover the different paths. The game being almost constantly in motion, the limits of the Switch are rather discreet and the aliasing too. Overall we are more at the level of a good PS360 game. But it’s not faultless either, if the zombies are rather convincing in their movements, the scientists seem to have been animated like those of the original game, giving them a kitsch side which will not be to everyone’s taste. There are also the phases of bosses: if in movement the game is very convincing, the phases of bosses are rather static and we then have time to realize that the textures are not so beautiful. In nomad mode you probably won’t notice it, but if you’re playing on a big TV it will be noticeable. Finally, the framerate: if you do not activate the performance mode, overall it is rather stable, but there are drops towards 20 fps on certain scenes. Visually, the difference is mostly in the light sources, but again, it’s not really noticeable in-game.

The collapsing mansion of cards

But the little worries raised could be totally forgotten if there was not the following one, or rather, the following ones. The first is that you cannot play solo with only one joy-con, you can use the gyroscope, but it will be that of the left joy-con while the right will be used to fire and reload. In absolute terms it works but the feeling in the hands is unpleasant. Second point, playing multiplayer with each a joy-con, it was not uncommon to end up with the wrist turned 90 degrees in one direction to aim straight. We then find ourselves having to refocus the aim at each dead time to be quiet. Difficult to know the cause, the multi? Joycons? The setup? We were about 1m50 from a 32″ TV during the multi and solo part playing on the Switch screen with the gyroscope it did not happen. In any case the fun was not present in these conditions, especially since it is almost obligatory to hold the left joy-con with both hands to be able to recharge correctly. Resigned to this impossibility of playing with the gyroscope in good conditions, I reattached the joy-con cons à la Switch, played in portable mode with the impression that Wiimotes or PS Moves were more suitable than Nintendo’s latest technology.

If, like me, you have played rail-shooters very little with the controller, expect to struggle at first, especially with the cursor that “follows” the action: if your character turns to the right, you you don’t need to recenter the aiming reticle, it will stay in the same place on the screen as before the move. It’s stupid, but it’s a habit that may make your first games complicated. Once used to it, the game turns out to be pleasant, it’s easy to come back to it and the possibility of choosing which level to start at will prevent you from only doing the first level in a loop when you have very little time in front of you.

In the end, what do you think of this remake? Already, if you wanted to take advantage of the gyroscope of the Switch, make sure that it works correctly at home to avoid the disappointment that I had. If you’re the type to play with a controller, you pass this first test quietly. Next, the game is a remake of a very good game, the new features are nice and don’t distort the game, the atmosphere is nice. The problem clearly comes from the support, the Switch certainly has the user-friendly / multiplayer side, but if you can’t enjoy it using what should have been the basic controls, its interest becomes null. At this stage, I would say that it is urgent to wait for possible patches, not for the technical aspect even if an additional polish would not hurt, but to make the gyroscope usable. Still, I hesitate between a 5 and a 6, I choose the 6 because in the end, we still enjoy it. The rating is for a controller player, but you can deduct two or even three points from it if you were vaguely hoping to recapture the feel of the arcade by shooting towards your screen.

We would love to thank the author of this article for this outstanding content

Review: The House of the Dead Remake (Switch)


Discover our social media profiles , as well as other related pageshttps://gamingnews.coolnspicy.com/related-pages/

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